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骨粒串主导的自由曲面变形算法 被引量:4

Free Form Deformation Based on Bone Vertices String
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摘要 由于目前广泛应用的骨骼子空间变形算法本身固有的缺陷 ,常常导致生成的曲面出现“塌陷”与“萎缩” ,严重影响了生成曲面的真实感 提出一种骨粒串主导的自由曲面变形算法 ,通过重构曲面模型 ,将骨骼与曲面相结合 ,并把虚拟的骨骼实体化 ,成为可变形的骨粒串 变形时先计算每一骨粒的新坐标 ,然后计算相应皮肤顶点的新坐标 实验结果表明 ,该算法有效地消除了“塌陷”与“萎缩” 。 Skeleton sub space deformation (SSD), a popular technique in industry, has fatal defects known as collapse and pinch In this paper, we present a new algorithm, named free form deformation (skinning) based on bone vertices string By the method, we first reconstructure the model, combine the skeleton with the skin vertices, and then substantiate the virtual skeleton as strings of bone vertices Particularly, we firstly compute the new coordinates of the bone vertices and then compute those of the skin vertices The experiment shows the effectiveness of this algorithm in creating realistic skin for animated characters
出处 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2004年第12期1719-1723,共5页 Journal of Computer-Aided Design & Computer Graphics
基金 国家自然科学基金 (60 2 72 0 3 1) 国家重点基础研究发展规划项目(2 0 0 2CB3 12 10 1) 教育部博士点基金 (2 0 0 10 3 3 5 0 49) 浙江省自然科学基金 (ZD0 2 12 )资助
关键词 自由曲面变形 角色动画 高真实感 骨粒串 free form deformation character animation high realism bone vertices string
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参考文献10

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同被引文献23

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  • 2王洪福,陈雷霆,李东魁.三维图形引擎中骨骼蒙皮动画的一种实现方法[J].计算机应用研究,2006,23(12):349-350. 被引量:8
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  • 6JIA YUNTAO,FENG WEIWEN,YU YIZHOU.Transplanting and editing animations on skinned meshes[C].Washington DC:IEEE Computer Society,2007:431-434.
  • 7DENG Z,CHIANG PY,FOX P.Animating blend shape faces by cross mapping motion capture data[C].New York:ACM Press,2006:43-48.
  • 8YOO TAEKYUNG,Lee WONHYUNG.Blend shape with quaternions[C].Washington DC:IEEE Computer Society,2007:776-780.
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