摘要
简述了计算机 3D图形、图像与OpenGL的关系 ,给出OpenGL的明确定义以及它与Di rectX的区别。并进一步描述了OpenGL跨各种平台的移植性。文章从OpenGL的工作顺序、状态机制及构成出发 ,介绍了OpenGL的编程原理。最后 ,讨论了在VC + + 6.0中开发OpenGL程序的步骤。
The relationship between computer 3D graphics, image and OpenGL is presented, and the definition of OpenGL and difference between OpenGL and DirectX are given. Furthermore, migration of OpenGL between different systems is described and programming method is introduced from flow of work, status mechanism and architecture angles. Finally, programming steps are discussed in VC++6.0.