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基于多体动力学理论的赛车游戏引擎的设计与实现 被引量:2

Real-time vehicle game engine base-on multi-body dynamic
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摘要 运动车辆的实时建模、动力学行为仿真是赛车虚拟环境中的重要组成部分。论文设计并实现了一实时赛车游戏引擎,在引擎车辆建模中提出了一种基于多体动力学理论实时逼真的赛车建模方法,对赛车的真实受力状况进行简化,模拟车辆的各种动力学行为和车辆运动的真实感绘制。并实现了引擎中的碰撞检测技术、音效处理技术、虚拟环境的实时绘制技术。增强用户漫游虚拟环境的沉浸感。 Real-time moving vehicle modeling and dynamic behavior simulation is an important research in virtual reality game engine. In this paper, a real-time vehicle game engine was designed and presented. Auther provided a method of real-time vehicle rendering based-on multi-body dynamics in engine, and could simulate different of dynamic behaviors as real as in real world. The other techniques such as collision detection, 3D music rendering, real-time virtual environment rendering were also realized. Thus,it can enhance the immersion when user walk-through virtual environment.
出处 《计算机应用》 CSCD 北大核心 2005年第2期414-416,共3页 journal of Computer Applications
基金 教育部科学技术研究重点项目(重点 03020)
关键词 虚拟环境 游戏引擎 实时车辆建模 动力学仿真 碰撞检测 virtual environment game engine real-time vehicle simulation multi-body dynamic collision detection
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参考文献5

  • 1CREMER J, KEARNEY J, PAPELIS Y. Driving Simulation: Challenges for VR Technology[ J]. IEEE Computer Graphics and Applications, 2000.
  • 2PACEJKA H, SHARP RS. Shear Force development by Pneumatic Tyrcs in Steady State Conditions: A Review of Modelling Aspects[ A]. Vehicle System Dynamics[ C], 1998. 121 - 176.
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