摘要
以虚拟战场环境为背景,针对大地形可视化中的特殊要求,介绍了三维大地形模型的生成方法和步骤,阐述了地理数据格式的转化方法和人文特征的读取方法与显示途径。实验结果证明该方法可以有效地应用于三维大地形模型的生成与管理,并为最终建立大范围的虚拟战场环境提供基础。
It is introduced the methods and steps for generating the large scale terrain models under the context of virtual battlefield environments. And the methods for transforming the geographic data format and reading and presenting the civil feature data are discussed as well. The experimental results show that the methods we presented are efficient to create and manage a 3D large terrain model. So these methods can provide the foundations for constructing the virtual battlefield environments.
出处
《系统仿真学报》
EI
CAS
CSCD
北大核心
2005年第2期388-391,共4页
Journal of System Simulation
基金
国家自然科学基金资助项目(69905004)
关键词
大地形模型
地形转换
人文特征显示
虚拟战场环境
large scale terrain
terrain conversion
culture feature display
virtual battlefield environment