摘要
在Windows平台上,使用OpenGL图形结口,结合城市作战环境特点,采用面向对象的编程技术,综合运用各种可视化手段设计并实现了一个基于大比例尺信息的城市作战环境可视化系统。重点介绍了混合网构造数字地形模型、建筑物基本几何模型构件和粒子系统在城市作战环境可视化中的运用。
This article introduces an urban battlefield 3D visualization system which is developed with OpenGL graphics interface under windows platform. This system is based on the big-scale urban military geography information system, and it is designed with object oriented programming method . It can be used to build and simulate urban battlefield. This system has his own data structure to describe the digital terrain model, constructs a basic building model library, and uses particle system successfully.
出处
《计算机仿真》
CSCD
2004年第12期32-35,共4页
Computer Simulation
关键词
城市作战环境
可视化
系统
Urban battlefield
Visualization
System