摘要
提出了一种分布虚拟战场环境中计算机生成兵力(CGF)实体行为调度方法,该方法由仿真结点对结点中运行的所有本地CGF实体及异地实体的远程模型所产生的行为进行集中式调度。通过本地CGF实体的兴趣域动态决定需要执行的异地实体远程模型行为的优先级及执行最后时限,通过将本地所有CGF实体的兴趣域合并,减少仿真结点需要调度的异地实体远程模型数量,进一步降低仿真结点的计算开销。该方法可以有效地确保分布虚拟战场环境对仿真实时性及真实性的要求。
A CGF behavioral scheduling technique is presented. The method addresses the scheduling of behaviors generated by CGF of the local simulation node and the remote model in other nodes. All the behaviors are scheduled in a centralized way. The behavior priority and executive deadline of the remote model are decided by the interest domain of CGF in the local node, through the combination of all the CGF interest domain to reduce the number of remote models, and the cost of the simulation node computing. The method can effectively ensure the requirement of real-time and quality of the distributed virtual battlefield environment.
出处
《国防科技大学学报》
EI
CAS
CSCD
北大核心
2004年第6期75-78,共4页
Journal of National University of Defense Technology
基金
国家973重大基础研究计划项目(2002CB312105)
国家863高技术项目(2001AA115132)
关键词
分布虚拟战场环境
实时系统
兴趣管理
distributed virtual battlefield environment
real-time system
interest management