期刊文献+

一种视觉相关的三维图形几何压缩传输算法

View-dependent geometry compression and transmission algorithmfor 3-D graphics
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摘要 通过对要传输的三维图形进行分层处理,并在接收端建立BSP二叉树,提取与视觉相关的层和可见三角形信息,使传输数据迅速减少,但又不影响接收端对敏感数据的处理和显示。 A geometry compression algorithm for 3-D graphics was presented. It divided 3-D graphics into many layers, created BSP tree in the receiver, and extracted the view-dependent layers and visible triangulars information. This algorithm can greatly reduce the transmitted data of 3-D graphics without affecting the process and display of sensitive data.
作者 杨崴
出处 《计算机应用》 CSCD 北大核心 2005年第3期601-602,共2页 journal of Computer Applications
关键词 压缩 三角带 BSP树 compression triangle strip BSP tree
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参考文献4

  • 1CHOW M. Optimized Geometry Compression for Real-time Rendering[A]. Proc IEEE Visualization97 [C], 1997.19-24.
  • 2HOPPE H. Smooth View-Dependent Level-of-Detail Control and Its Application to Terrain Rendering[A]. IEEE Visualization98 Conference Proceedings[C], 1998.35-42.
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  • 4DEERING M. Geometric Compression[A]. SIGGRAPH95 Conference Proceedings[C], 1995.127-131.

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