摘要
网络游戏近年飞速发展成为网络业三大(网上金融、网络教育、网络游戏)赢利且利润优厚的领域之一。游戏公司和运营商要正确地把握市场导向,需要对市场进行调查和系统化分析,以确定游戏服务器容量和需求。本文给出了基于相关影响因素确立服务器容量的一种决策模型,为商家正确把握市场动态提供了依据。
Recent online game swift expanding is one of the three biggest network industries which axe great profitable. To seize hold of the market, game companies and operator must go into investigation and analyze the datum by the numbers. It is the premise to decide the capacity and requirement of the servers. In this article, a decision model based on the influence factor is provided with capacity of the servers for the merchants to make accurate decision.
出处
《上海理工大学学报(社会科学版)》
2004年第2期74-76,共3页
Journal of University of Shanghai for Science and Technology:Social Sciences Edition