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虚拟环境漫游系统绘制优化技术的集成框架 被引量:2

Frameworks for Integrating Optimal Rendering Techniques in the Walkthrough of Virtual Environments
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摘要 In the walkthrough of virtual environments, the number of polygons consisting the virtualenvironments often far exceeds the rendering capacity of graphics pipeline with interactive frame rates.One solution is to reduce the number of primitives before they are sent into the graphics pipeline by ex-ploiting various optimal rendering techniques. Since no single such technique can achieve satisfactoryframe rate, frameworks for integrating several optimal rendering techniques are needed to solve theproblem. In this paper ,some frameworks and the data structures needed by them are discussed in detail.And one kind of proposed framework suitable for PC is presented 1in this paper. In the walkthrough of virtual environments, the number of polygons consisting the virtual environments often far exceeds the rendering capacity of graphics pipeline with interactive frame rates. One solution is to reduce the number of primitives before they are sent into the graphics pipeline by exploiting various optimal rendering techniques. Since no single such technique can achieve satisfactory frame rate, frameworks for integrating several optimal rendering techniques are needed to solve the problem. In this paper,some frameworks and the data structures needed by them are discussed in detail. And one kind of proposed framework suitable for PC is presented in this paper.
出处 《计算机科学》 CSCD 北大核心 2000年第9期87-90,66,共5页 Computer Science
关键词 漫游系统 虚拟环境 集成框架 PC 优化技术 绘制 Walkthrough, Visibility ,Level of detail, Virtual reality ,Virtual environment
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