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快速Phong明暗处理算法的研究 被引量:1

A Study on Algorithms for Fast Shaded Rendering
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摘要 研究了Phong模型的快速明暗处理问题,并在前人研究的基础上提出一种近似最佳一致逼近的明暗处理算法。与已有的各种算法相比,该算法具有在不影响图形显示速度的前提下,既能提高又能控制图形显示精度的优点。 The most important thing to plotting a picture with a sense of reality is to develop a dis-play model that is consistent with natural illumination,that is,the picture generated shouldbe really true to life. For a user of the CAD/CAM system,a shaded picture is required to benot only highly lifelike,but also it should be capable of being displayed rapidly in order tomeet the requirements of man-machine interaction. A compromise is what is needed betweenquality and accuracy. Algorithms for fast shaded rendering based on phony illumination arestudied and a method based on the work by Duff and others using optimal uniform approxi-mation is presented.It is shown that,compared with other algorithms,this one is better andeasier to control in terms of display accuracy without any effect on the display speed.
作者 向文
出处 《华中理工大学学报》 CSCD 北大核心 1994年第2期101-105,共5页 Journal of Huazhong University of Science and Technology
关键词 PHONG模型 明暗处理 计算机图形学 phony illumination model fast shaded rendering uniform approximation
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参考文献2

  • 1梁友栋,计算机图形学的算法基础,1987年
  • 2李庆扬,数值分析,1982年

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  • 1Alex Vlachos, Jorg Peters, Chas Boyd, et al. Curved PN Triangle. Proceedings of the Symposium on Interactive 3D Graphics, 2001: 159 ~ 166.
  • 2吴斌 段海波 薛凤武.OpenGL编程权威指南[M].北京:中国电力出版社,2001..

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