摘要
本文提出的灰度/深度图像序列的三维内插方法,摆脱了原实摄路径限制,可在空间内任意巡行.采用空间稀疏化采样,从而达到大量节省存储量和高度灵活地可控再现空间场景的目的.为解决三维内插中庞大的计算量,我们研究了快速而实用的散点算法和深度适应的Warp算法.通过介绍三维内插的几种简单情形,导出了一些简单、实用的算法.计算机仿真结果显示了这一新方法是完全可行的.
This paper advances a three-dimensional space interpolation method of grey/depth image sequences.The way breaks away from the limit of original photographing route. Pictures can cruise at will in space, By space sparse sampling,great memory capacity can be saved and reproduced scenes can be controlled. Fast and practical algorithm of scattered space lattice and that of 'Warp' algorithm with proper depth are also studied. Results of simulated experiments shows that the new method is absolutely feasible.
出处
《计算机学报》
EI
CSCD
北大核心
1994年第4期283-289,共7页
Chinese Journal of Computers
关键词
图象生成
计算机图形学
Warp算法
Grey/depth image
three-dimensional space interpolation
computer image synthesis
algorithm