摘要
分析嵌入式图形系统Nano-X客户端和服务器的通讯机制;针对通讯机制中同步和异步的请求应答过程,分别采 用有效的方式保证不同线程对临界资源进行正确的互斥访问,使Nano-X支持多线程的应用程序,同时又不影响程序的 运行效率。
The communication mechanism between client and server on the embedded graphics system Nano-X is analyzed, then effective methods are separately used to make multithread accurately access the critical resource during the synchronous and asynchronous request/ respond procedure. In this way, Nano-X is made to support multithread application without side effect.
出处
《计算机工程与设计》
CSCD
北大核心
2005年第1期259-261,共3页
Computer Engineering and Design