摘要
该文对虚拟人行走的运动控制方法进行了研究 ,对人体行走过程进行了详细的分析。根据Bruderlin对行走过程的分析 ,该文对其进行了简化 ,把行走过程的支撑期和摆动期各分成两个阶段 ,即HeelStrike阶段和ToeDown阶段构成支撑期 ,ToeAboveToe阶段和KneeStraighten阶段构成摆动期。然后 ,用关键帧、逆运动学和简单动力学相结合的运动控制方法 。
In this paper,walking of virtual human and its control methods are studied,and process of virtusl humans' walking is analyzed.Based on Bruderlin's analysis of virtual human's walking,the structures of stance phase and swing phase are simplified. In this paper,Stance phase consists of Heel-Strike subphase and Toe-down subphase.Swing phase consists of Toe-Above-Toe subphase and Knee-Straighten subphase.Then a control technology which combines keyframe,inverse kinematics and simple dynamics methods is presented to generate realistic walking of virtual humans.
出处
《计算机仿真》
CSCD
2005年第2期139-142,共4页
Computer Simulation
关键词
虚拟人
行走
关键帧
逆运动学
动力学
Virtual human
Walking
Keyframe
Inverse kinematics
Dynamics