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复杂战场环境中基于规则格网的动态地形的研究 被引量:7

Research of Dynamic Terrain Based on Regular Triangles in Complex Battlefield Environments
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摘要 分析了现有的静态地形的多分辨可视化算法,选择基于规则格网的 ROAM(Real-TimeOptimally Adapting Meshes)算法作为动态地形研究的基础算法,并对 ROAM 算法作了适应一般动态地形可视化的通用性的改进,提出了规则动态地形和不规则动态地形的解决方案,并用实验数据证明所设计的方法是可行而且有效的。 It is analyzed the different recent algorithms for representation and visualization of multi-resolution static terrain, and then ROAM (Real-Time Optimally Adapting Meshes) algorithm are selected as the basic algorithm of the dynamic terrain. Some improvements and extensions to ROAM are presented. A novel technology of regular dynamic terrain and irregular dynamic terrain is also presented. At last, the experiments prove the plan feasible and available.
出处 《系统仿真学报》 EI CAS CSCD 北大核心 2005年第3期650-652,658,共4页 Journal of System Simulation
基金 解放军总装备部项目(413040402)
关键词 动态地形 多分辨率 视点相关 二叉三角树 dynamic terrain multi-resolution view dependent binary triangles tree
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参考文献11

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