摘要
分析了现有的静态地形的多分辨可视化算法,选择基于规则格网的 ROAM(Real-TimeOptimally Adapting Meshes)算法作为动态地形研究的基础算法,并对 ROAM 算法作了适应一般动态地形可视化的通用性的改进,提出了规则动态地形和不规则动态地形的解决方案,并用实验数据证明所设计的方法是可行而且有效的。
It is analyzed the different recent algorithms for representation and visualization of multi-resolution static terrain, and then ROAM (Real-Time Optimally Adapting Meshes) algorithm are selected as the basic algorithm of the dynamic terrain. Some improvements and extensions to ROAM are presented. A novel technology of regular dynamic terrain and irregular dynamic terrain is also presented. At last, the experiments prove the plan feasible and available.
出处
《系统仿真学报》
EI
CAS
CSCD
北大核心
2005年第3期650-652,658,共4页
Journal of System Simulation
基金
解放军总装备部项目(413040402)
关键词
动态地形
多分辨率
视点相关
二叉三角树
dynamic terrain
multi-resolution
view dependent
binary triangles tree