摘要
通过在虚拟三维环境中怎样对汽车模型进行灯光设置的研究,提出车身金属材质的具体设置方法,以及对虚拟场景中灯光的设置,以达到显示其形状、材质、气势等效果,追求虚拟三维汽车模型的艺术效果。
As a introduction of the setting of car model in fictitious 3D studio,bring forward the setting way of bodywork's metal material feeling and research of the light setting in fictitious studio to display the effect of appearance,material feeling,momentum and so on,to go after fictitious the art effect of 3D car model.
出处
《汽车科技》
2005年第2期26-28,共3页
Auto Sci-Tech
基金
河南科技大学科研基金资助(2002QN10)