摘要
本文提出的灰度/深度图象序列的三维内插方法,摆脱了原实摄路径限制,可在空间内任意巡行.采用空间稀疏化采样,从而达到大量节省存储量和高度灵活地可控再现空间场景的目的.为解决三维内插中庞大的计算量,我们研究了快速而实用的散点算法和深度适应的Warp算法.通过介绍三维内插的几种简单情形,导出了一些简单、实用的算法.计算机仿真结果显示了这一新方法是完全可行的.
This paper advances a three-dimensional spaoe interpolation method of grey/depth image sequence.The way breaks away from the limit of original practical photographing route. Pictures can cruise at will in space. By using space sparse sampling, great memorial capacity can be saved and reproduced scenes can be controlled To solve time consunign and complex computations in three-drmensional intrpolation algorithm, we have studied fast and practioal algorithm of soattered spaoe lattice and that of 'Warp' algorithm with proper depth. By several simple aspects of three-dimensional space interpolation, we succeed in developing some simpk and practical algorithms. Some results of simulated experiments with computers have shown that nes method is very feasible
出处
《信号处理》
CSCD
北大核心
1994年第2期87-92,123,共7页
Journal of Signal Processing