摘要
在计算机生成兵力系统设计中采用了多层体系结构,其中公共服务层用来为多层结构中的上层模块提供软件支撑。为了使公共服务层具有通用性,对CGF系统进行了分析,并提出了在实现网络通讯服务和数据交换服务通用性过程中所遇到的问题及其解决方法。应用表明这些方法是行之有效的。
A multi-layer structure was adopted in the design of computer generated forces system. The common services layer was used to provide software support for the upper layers. In order to realize the common services layer's universality, the CGF system was analyzed. The problems met in the realization of the universality of network communication services and data interchange services were brought forwards. The methods for solving these problems were introduced. The application shows that these methods are effective.
出处
《计算机仿真》
CSCD
2005年第3期22-25,共4页
Computer Simulation
关键词
计算机生成兵力
局域网通讯
网络接口单元
Computer generated forces(CGF)
Local network communication
Network interface unit