摘要
开发出基于集群的三维漫游仿真系统,实现地形场景的并行绘制和多通道输出,系统采用OpenGL绘制地形场景,用MPI来实现集群的并行工作和消息传递。该方法能保证漫游系统的实时性和高分辨率的要求,达到令人满意的效果。
This paper develops a 3D real-time walkthrough system based on computer cluster to realized the parallel drawing and multipipe rendering of terrain scene. It uses SGI OpenGL to draw terrain scene and MPI to parallel the job. This system can achieve high speed and resolution that needs in real-time walkthrough system.
出处
《计算机工程》
EI
CAS
CSCD
北大核心
2005年第8期175-176,202,共3页
Computer Engineering