摘要
虚拟技术在场景浏览中得到广泛的应用,针对室内漫游的主要实现技术进行了研究。室内漫游的实现技术,主要包括三维模型的建立和漫游中的碰撞检测。在三维模型的建立中,基于3DMAX5. 0建模渲染后输出的ASE文件,利用OPENGL进行三维场景模型的重建;在漫游碰撞检测中,基于包围盒检测技术,根据室内场景的特点,给出了虚拟室内漫游系统中碰撞检测的算法。
VR technology is widely used in scene browsing. Main techniques in indoor browsing are studied. There are two main techniques used in indoor browsing such as building of a 3-dimensional model and collision detection in browsing. In building of the 3-dimensional model, 3-dimensional scene in OPENGL is rebuilt by ASE files which are the output of 3DMAX5.0. An algorithm of collision detection in browsing based on box detection technology is given.
出处
《武汉理工大学学报(信息与管理工程版)》
CAS
2005年第2期96-98,102,共4页
Journal of Wuhan University of Technology:Information & Management Engineering