摘要
提出了一种基于DirectX的实时双缓冲图形系统的实现方法,并将其应用于质系动量定理的仿真系统的设计中。通过构造出质系动量系统碰撞模型和采用线性编址双缓冲图形绘制技术,实现了质系动量定理的实时仿真。仿真结果较好地满足了质系动量定理的试验仿真要求。
An approach of implementing real-time double-buffered graphics system based on DirectX is presented. And it is applied to the design of momentum theorem simulation system. By constructing momentum theorem collision model and employing addressable, double-buffered graphic rendering technology and the real-time simulation of momentum theorem is implemented. It is proven that the simulation system runs correctly and achieves experimental requirement.
出处
《常州工学院学报》
2005年第2期24-28,共5页
Journal of Changzhou Institute of Technology