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虚拟战场环境生成系统设计与研究 被引量:17

Key Techniques and Generation in Virtual Battlefield Environment
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摘要 虚拟战场环境是军事仿真应用的可视化平台。结合具体应用系统的研制开发,对虚拟战场环境生成系统的构成进行了论述,对虚拟现实技术应用于虚拟战场环境的关键技术进行了分析、探讨,包括基于复杂度的三维实体建模方法,三维地形的快速生成与漫游控制、多窗口与多视口、人机交互等技术的实现。文中所述及的系统已成功应用于某大型网上战役训练和作战指挥系统。 Virtual battle environment is an important visible platform for military simulation. Based on the implementation of a specific military project, the system components were described. The key techniques of virtual battlefield environment creation applying VR were analyzed and discussed, including a fast algorithm for SD-modeling based on complexity, the techniques of SD-terrain generation and simplication, virtual roaming, multiple views and human-computer interaction etc. The feasibility and utility of the methods presented have been demonstrated satisfactorily by two large-scale net-war-simulations.
作者 李敏 孙继银
出处 《系统仿真学报》 EI CAS CSCD 北大核心 2005年第5期1153-1156,共4页 Journal of System Simulation
基金 国防"十五"预研项目(413220209)
关键词 虚拟战场环境 军事训练 三维实体建模 三维地形 人机交互 virtual battlefield environment military training 3-D modeling 3-D terrain human-computer interaction
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