摘要
Java3D用其自己定义的场景图和观察模式等技术构造了3D的上层结构,实现了在Java平台使用三维技术。文中在原理上着重介绍Java3D特有的两个重要概念:场景图(SceneGraph)、观察模式(ViewModel)。在接口使用上的介绍分为两部分:实例说明如何使用Java3D接口;说明如何将Java3D技术与Java原有的Web技术(JSP,Serverlet)相结合,在网页上实现三维显示。
Java3D observe mode ,etc. technology upper strata structure to construct 3D with scene picture that oneself define their, have realized that uses three-dimensional technology in Java platform. This text introduces Java3D two peculiar important concepts emphatically on the principle: Scene picture (Scene Graph), observing the mode (View Model). Use the introduction on to be divided into two parts on the interface: The instance explains how to use Java3D interface; Explain how to combine Java3D technology with Java already existing Web technology (JSP, Serverlet), realize on the webpage that the three-dimension shows.
出处
《信息技术》
2005年第4期83-85,共3页
Information Technology