期刊文献+

虚拟漫游系统中纹理的纠正与映射 被引量:1

Rectifying and Mapping the Texture of Virtual Tour System
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摘要 利用3D视觉分层重建技术,把模型的表面纹理图像从相片中提取出来,并加以纠正。然后根据OpenGL的要求把纠正的纹理变换到需要的尺寸,利用OpenGL提供的映射函数把它们映射到重建的三维模型的表面上去。使之具有相片般的真实感,并能够进行实时漫游。
出处 《计算机系统应用》 2005年第6期22-25,共4页 Computer Systems & Applications
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参考文献10

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二级参考文献4

共引文献63

同被引文献7

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