摘要
介绍了利用PC机平台,使用VisualStudioC++为开发工具,以目前应用最广泛的三维图形应用库OpenGL为基础,提出了实现地形地物三维的可视化的一种途径,并给出了基本实现方法.
The article introduces a method that terrain and surface features is visualized and offers the basal implementing process. The method is based on OpenGL which is the current international popular standard of 3D image and developed by means of Visual Studio C++ in personal computer. It is a reference for rapid 3Dvisualization.
出处
《武汉理工大学学报(交通科学与工程版)》
2005年第3期400-403,共4页
Journal of Wuhan University of Technology(Transportation Science & Engineering)
基金
湖北省交通厅项目资助(批准号:鄂交科教2002-26)