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一种改进的纹理合成算法 被引量:1

An Improved Texture Synthesis Algorithm
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摘要 基于已有的纹理合成算法,提出将单象素点的纹理合成改进为矩形纹理区域的合成,以加速合成过程,匹配矩形纹理区域时采用提取纹理结构信息的方法来实现,取得了较好的合成结果。实验结果表明,改进的算法无论在合成速度和合成质量上都有较大的提高,对于大纹理的合成,速度更快,而且有广泛的适用性。 Based on the current texture synthesis algorithm, this article presents an improved algorithm which changes the texture synthesis algorithm from a single-pixel to a rectangle-area pixels and this makes the synthesis process fast. We use the feature of texture to match the best rectangle-area pixels and thus we gain a good result. Our method has improved on both speed and quality of synthesis, especially for the big texture synthesis, and it is robust.
出处 《微电子学与计算机》 CSCD 北大核心 2005年第5期66-68,72,共4页 Microelectronics & Computer
关键词 纹理合成 矩形纹理区域 特征图像 Texture synthesis, Rectangle-area texture, Feature map
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参考文献11

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共引文献33

同被引文献5

  • 1董朋朋,叶中付.基于邻域子块相关的快速纹理合成[J].数据采集与处理,2005,20(2):218-222. 被引量:3
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  • 5Xu Y, Guo B, Shum H Y.Chaos mosaic:Fast and memory efficient texture synthesis, Tech Rep MSR-TR-2000-32[R].Microsoft Research, 2000.

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