摘要
基于已有的纹理合成算法,提出将单象素点的纹理合成改进为矩形纹理区域的合成,以加速合成过程,匹配矩形纹理区域时采用提取纹理结构信息的方法来实现,取得了较好的合成结果。实验结果表明,改进的算法无论在合成速度和合成质量上都有较大的提高,对于大纹理的合成,速度更快,而且有广泛的适用性。
Based on the current texture synthesis algorithm, this article presents an improved algorithm which changes the texture synthesis algorithm from a single-pixel to a rectangle-area pixels and this makes the synthesis process fast. We use the feature of texture to match the best rectangle-area pixels and thus we gain a good result. Our method has improved on both speed and quality of synthesis, especially for the big texture synthesis, and it is robust.
出处
《微电子学与计算机》
CSCD
北大核心
2005年第5期66-68,72,共4页
Microelectronics & Computer
关键词
纹理合成
矩形纹理区域
特征图像
Texture synthesis, Rectangle-area texture, Feature map