摘要
在分析目前不规则物体3D重建算法存在的不足的基础上,采用二次样条曲线作为3D重建算法的基元,实验结果表明该文方法不仅在重建精度上比以往方法有许多提高,而且计算耗费和复杂度上也有较大改进。
Basing on discussing the inadequance of primitive selection in 3D reconstruction, a new paradigm of free-formed object reconstruction using Quadric Spline Curves as primitives is proposed. Experiments demonstrate the feasibility of the approach and prove the superiority of the approach over the point-to-point correspondence or segment-based approach as well as the B-spline-based reconstruction approach in terms of robustness and accuracy.
出处
《计算机工程》
EI
CAS
CSCD
北大核心
2005年第11期44-46,共3页
Computer Engineering
基金
国家自然科学基金资助项目(60273035)
国家高新技术研究与发展计划资助项目(2001AA113161)
关键词
3D重建
二次样条曲线
不规则物体
透视不变
3D reconstruction
Quadric spline curve
Free-formed object
Perspective projection