摘要
传统的约束纹理映射方法大都建立在迭代优化的基础上,给出的解多为近似解·为此,提出了一种基于调和映射的约束纹理映射方法,利用该方法可以得到约束纹理映射问题的一个形式化精确解·由于调和映射具有保持映射能量最小的良好性质,因此该方法能够最小化纹理映射的形变;另外,约束的纹理映射是个大交互量的工作,对映射效果的优化调整非常重要,提出的自适应局部邻域调整方法能够实现映射效果的实时优化·该方法鲁棒并且效率高,实验结果表明利用该方法能够取得良好的绘制效果·
Traditional texture mapping methods are mostly based on iterative optimization, producing only approximate result. This paper introduces a novel constrained texture mapping method based on harmonic maps. Using this method, we can get a formally accurate solution to constrained texture mapping problem. Due to the energy minimization property of harmonic maps, this method can minimize the distortion of texture mapping. Also a real-time refinement operation can be performed by an adaptive local domain modification scheme. Our method is robust and efficient, and the experiment results show its perfect effect.
出处
《计算机辅助设计与图形学学报》
EI
CSCD
北大核心
2005年第7期1457-1462,共6页
Journal of Computer-Aided Design & Computer Graphics
基金
国家自然科学基金(60033010
60403038)
国家重点基础研究发展规划项目(2002CB312101)