摘要
给出了数学方法,根据它可以写出算法,依此算法,在高速大容量电子计算机的帮助下,象棋(中国象棋或国际象棋)棋手与任何人或机器下两盘(一盘先着子,一盘后着子)后,按总成绩计皆不输。
An algorithm can be witten with a given mathematical method which,gogether with a highspeed and large capacity computer,enables a chess(or Chinese chess)player to alwayswin the game according to his total score if he plays two games with an opponent,movingthe first in one game and the second in the other.
出处
《华中理工大学学报》
CSCD
北大核心
1995年第5期1-4,共4页
Journal of Huazhong University of Science and Technology
基金
国家自然科学基金
关键词
象棋
算法
可计算性
人工智能
chess
algorithm
computability
artificial intelligence