摘要
对多线程的概念进行了分析,在游戏的轮流模型中,针对实现多人游戏(或多游戏机灵)目标动作的内存消耗和编程的复杂化的问题,提出并实现了一个基于多线程的游戏模型和应用实例。讨论了多线程游戏模型中的通信和同步,提出了用多线程技术开发游戏软件时所面临的新问题。
The notion ofmultithreading is analyzed. In the altemation modal of game, aiming at problem of implementation memory consuming of multi-person game target motion and complexity of program, a game modal and application based on multithreading was proposed and implemented. Communication and synchronization of multithreading game modal were discussed. Finally, a new problem in development multithreading game software was put forward.
出处
《计算机工程与设计》
CSCD
北大核心
2005年第7期1775-1777,共3页
Computer Engineering and Design
基金
深圳职业技术学院科技基金项目(03KJc054)。