摘要
介绍了雷达电子战实时三维视景仿真系统的框架设计,设计了基于分步调入的实时三维视景仿真驱动算法。最后把本文设计思想和算法应用到实践,较好地解决了三维视景仿真系统对硬件的高依赖问题,保证了系统运行的实时性。
The frame design of real-time three-dimension scene simulation system in radar EW is described and the driving algorithm of the scene simulation based on folding according to step is given. The design idea and algorithm are then applied to engineering. As a result, the problem of the simulation system's high dependence on the hardware is solved, and the real-time performance of system is realized.
出处
《电光与控制》
北大核心
2005年第4期79-80,88,共3页
Electronics Optics & Control
关键词
视景仿真
场景驱动
分步调入
scene simulation
scene driving
folding according to step