摘要
将折射效应考虑到D.S.Kay(1979)提出的基于曲面法向量Z分量的非线性透明方法中,克服了线性透明算法缺乏真实感的不足。利用Whitted(1980)的光照模型,实现了具有多光源有背景的透明真实感处理。所编程序只要输入物体材料的透明特性,就会产生透明程度不同的真实感图形。
The nonlinear algorithm for transparency technique considering refracted effectiveness of light presented by D. S. Kay(1979)on the basis of the Z component of normal vectors over curved surfaces has some advantages over linear one. A ray tracing algorithm based on the Whitted(1980)globle illumination model with multilight source and back-grounded is applied to fulfill shading, shadow and transparency. With our programme established optical coefficients of a material may be input and realistic images in different degrees of transparency may be produced.
出处
《江汉石油学院学报》
CSCD
北大核心
1995年第4期87-90,95,共5页
Journal of Jianghan Petroleum Institute
关键词
计算机图形学
数字图像处理
三维数据场
computer graphics
digital image processing
curved surface
transparency
Snell law
ray path