摘要
本文从优化的角度探讨了围棋中的两个现象。定义并利用目效率的概念对围棋棋盘的确定问题及围棋胜负贴目问题进行数学模拟。对这两个数学模型的求解表明,这两个模型的建立是合理的,其结果与实际情况相吻合。
In this paper, from the view point of optimiation two phenomena of Go Chess are studied with a new concept of Efficiency for piece. The problems of determining chessboard and compensating pieces are simulated mathematically. The solution of these two problems shows that the proposed models here are reasonable, and agree with realistic cases.
出处
《数学的实践与认识》
CSCD
北大核心
1995年第1期15-19,共5页
Mathematics in Practice and Theory