摘要
对景物进行光线跟踪处理以生成高度真实感图形时,对三次Bezier曲线旋转面的求交是一个十分复杂的问题,文中推导了一种简单实用的算法解决上述问题。
In order to generate highrealistic images, ray tracing to the objects in the scene must beperformed. In the method of ray tracing , how to determine the first intersection point be-tween the ray and ternary Bezier curve rotating surface is a complex problem. In this thesis,a new simple and practical algorithm is proposed to solve the problem.
出处
《西安交通大学学报》
EI
CAS
CSCD
北大核心
1995年第1期107-110,共4页
Journal of Xi'an Jiaotong University
关键词
BEZIER曲线
旋转面
光线跟踪
交点
算法
ternary Bezier curre rotationg surface ray tracing lincarly distribution