摘要
本文就计算机图形学中的消隐问题提出可利用四叉树或八又树存储物体或物体结构的位置,以省去在图形变换时的排序计算,文中就物体的通用座标与树形结构数据的关系进行了探讨.
This paper suggests,on the issue of hidden-surface in computer graphics, using quaternary tree or octree to store the locations of object or object structure in order to default the calculatins for graphic trans formation- The relationship between the universal coordinate and the tree structure data of an object is discussed in this paper.