摘要
虚拟现实技术的发展使虚拟战场的实现成为可能.介绍了虚拟战场的构成,阐述了地形生成的三种算法,讨论了在Mu ltigen creator中生成地形的过程,并以某地区为研究对象,建立了直观、真实的三维地形.
The development of virtual reality technology makes possible in the realization of virtual battle. The composition of virtual battle is discribed, three algorithms about generating terrain are analyzed in detail, and the process of generating terrain in Multigen creator is discussed. An example of generating real and intuitionist 3D terrain about certain area is put forward.
出处
《战术导弹技术》
北大核心
2005年第4期54-56,共3页
Tactical Missile Technology
关键词
虚拟战场
地形生成
DED
virtual battle
terrain generation
DED