摘要
为了满足林火图像实时绘制的需求,在总结近几年国内外对粒子系统的研究及对林火的认识的基础上,提出了一种适合大场景林火实时绘制的新型粒子系统模型。该模型对传统粒子的属性定义、基本粒子的运动及基本粒子的绘制等方面均做了补充和改进,并且采用硬件加速纹理技术提高了绘制的效果和效率,应用结果表明,该模型可以实时绘制出效果逼真的火焰图像,此模型所采用的技术也适用于其他不规则物体(如:烟、云等)的绘制。
Based on research on the latest literature and the understanding to forest-fire home and abroad, we provide a new kind of model by particles system to real-time simulate and render the large-scale forest fire. In this model, we improve the traditional particle system in the attribute, the movement and the rendering method of individual particle. In addition, we use the hardware-accelerated texture technology to improve the effect and efficiency of rendering. Meanwhile, the technologies adopted in the model also can be applied to other fuzzy objects( such as smoke, cloud and so on).
出处
《中国图象图形学报》
CSCD
北大核心
2005年第9期1161-1165,共5页
Journal of Image and Graphics
基金
国家重大基础研究计划"973"(2002CCC01900和2004CCA07200)
福建省教育厅重点项目(K04003)
关键词
粒子系统
森林大火
纹理合成
实时模拟
particles system, forest fire, texture synthesis, real-time modeling