摘要
计算机生成兵力(CGF)是一个具有自主性、智能性的复杂系统。传统的建模方法难以精确的描述其模型。Agent技术作为面向对象技术的延伸,为解决这类复杂系统的建模与仿真问题提供了有效手段。应用基于Agent建模技术,建立了电子战CGF的层次模型,并解决了个体Agent模型设计中的感知、动作、决策及实现方法上的问题,最后讨论了用于设计聚合级实体的多Agent系统的组织结构、通信语言、通信机制及协作模式。
Computer generated force (CGF) is an intelligent autonomous complex system. It is difficult to describe its model accurately with the traditional modeling method. As the extension of Object-oriented method, Agent technology provides effective measures for resolving modeling and simulation problem of such complex system. EW CGF layered modal was built by applying modeling method based on Agent, and the problems of perceiving, action, decision and realization in Agent modal were resolved. The framework, communication language, communication style, cooperation pattern in Multi-Agent System for designing the aggregated entity in EW CGF was discussed.
出处
《系统仿真学报》
EI
CAS
CSCD
北大核心
2005年第10期2321-2323,2326,共4页
Journal of System Simulation