期刊文献+

运行体的水波生成与扩散模拟算法 被引量:4

Simulation Algorithms of Water Wave Caused by Moving Body
下载PDF
导出
摘要 根据数字图像处理的基本原理,采用邻域扩散的思想,结合水波的物理意义,提出了一种综合线性叠加和线性滤波的运动体在水域中形成的运行水波的生成与扩散数值模拟算法。首先,讨论了在无外力影响的情况下,波源加入的算法模型,并给出了几个振荡发生器及其快速实现方法。然后,对水波扩散与衰减给出了八邻域滤波和二十四邻域滤波实现的模拟方法。接着,对实现水波立体感的方法进行了分析,给出了水波折射效果及其表达方法的算法模型。最后给出了通过本文算法进行模拟实验的效果对比图。该算法准确度较高,速度快,效果较好,对虚拟现实的实现具有较大的实用价值。 Because of the computational complexity in the simulation of real water wave, it is necessary to explore the fast approximate algorithm for it. Combining the method of linear superposition with linear filtering, several numerical simulation algorithms of water wave caused by moving body based on the processing principle of digital image are proposed. First, a model for source wave addition under the situation of no external force applied is created, and several vibration generators and their fast implementation methods are offered. Then, we discuss two methods, namely 8 -neibourhood filtering and 12 -neibourhood filtering, which implement the simulation algorithm for water wave diffusion and attenuation. Next, the technique for realizing the third dimension water wave is analyzed, and the models for water wave refraction and its rendering effect are deduced. They all can be exactly and effectively used in the virtual reality.
出处 《计算机仿真》 CSCD 2005年第9期174-177,共4页 Computer Simulation
关键词 水波 产生 扩散 数值模拟 快速算法 Water wave Generation Diffusion Numerical simulation Fast algorithm
  • 相关文献

参考文献6

二级参考文献23

  • 1于金辉,张积东,丛延奇,于金辉.一个基于骨架的笔刷模型[J].计算机辅助设计与图形学学报,1996,8(4):241-245. 被引量:15
  • 2童若锋,汪国昭.用于动画的水波造型[J].计算机学报,1996,19(8):594-599. 被引量:24
  • 3徐迎庆 苏成 等.基于物理模型的流水及波浪模拟[J].计算机学报,1996,19:153-159.
  • 4-.西游记.电视卡通系列丛书[M].北京:中国少年儿童出版社,2000..
  • 5彭群生 鲍虎军 等.计算机真实感图形的算法基础[M].科学出版社,1996.273.
  • 6[1]Peachey D. Modeling waves and surf. In: Proc of SIGGRAPH 86. New York, 1986. 65~74
  • 7[2]Fournier A, Reeves W. A simple model of ocean waves. In: Proc of SIGGRAPH 86, 1986. 75~84
  • 8[4]Nick Foster. Dimitri metaxas realistic animation of liquids. Graphical Models and Image Processing, 1996, 58(5): 471~483
  • 9[5]DeHamer Jr M, Zyda M J. Simplification of objects rendering by polygonal approximations. Computer Graphics, 1991, 25(2): 175~184
  • 10[6]Hamann B. A data reduction scheme for triangulated surfaces. Computer Aided Geometric Design, 1994, 11(3): 197~214

共引文献100

同被引文献36

引证文献4

二级引证文献10

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部