摘要
以java3D为图形开发工具,介绍同一视场分屏显示左、右眼图像的立体显示方法,以及该方法所要求的技术细节,并讨论了几种影响显示效果的因素以及解决方案。该方法以虚拟现实理论为基础,为在java平台上的3D开发提供参考及理论支持。
On this paper a stereoscopic display method which divide one virtual image into left-eye image and right-eye image based on Java3D is introduced. The technological details are given, and some factors controlling the main effects affecting the stereoscopic display quality are discussed. This method is based on virtual reality theory, and provieds a reference and theory support for the 3D development on the java platform.
出处
《长春工业大学学报》
CAS
2005年第3期233-235,共3页
Journal of Changchun University of Technology