期刊文献+

利用GPU实时绘制水墨画效果 被引量:10

Hardware Accelerated Chinese Landscape Painting Rendering
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摘要 系统可实时绘制中国山水画中常见的物体并生成视频输出,它包括5个模块:多通道技术和新型国画山光照模型的山峦绘制模块、基于位移映射的云层模拟、基于纹理运动的瀑布绘制模块、基于广告牌技术的树木绘制模块和实时视频输出模块.前面4个模块利用GPU可编程特性控制其流水线,对任意三维场景,可实时绘制水墨画效果;用户可根据需要对系统中的各个绘制模块进行配置并实时漫游. In this paper we present a hardware accelerated Chinese landscape painting rendering system, which accomplishes real-time rendering of hill, cloud, waterfall and trees commonly used in Chinese Painting. The system contains five modules: The multi-pass rendering of hill based on a novel Chinese painting illumination model, displacement mapping based cloud animation, texture mapping based waterfall simulation, billboard based tree shading and on-line video capture. By exploiting the flexibility and streaming mode of programmable graphics hardware, our system can be configured to simulate the effect of Chinese landscape painting for arbitrary three-dimensional scene and provide on-the-fly walkthrough as well as off-line editing. The proposed system can be easily extended to diverse applications ranging from computer animation, computer game and multimedia entertainment industries.
出处 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2005年第11期2427-2432,共6页 Journal of Computer-Aided Design & Computer Graphics
基金 国家自然科学基金(60373037 60303028) 国家"八六三"高技术研究发展计划(2004AA119060) 教育部博士点基金(2004033019)
关键词 GPU 非真实感绘制 硬件加速绘制 动画 GPU non-potorealistic rendering hardware accelerated rendering animation
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参考文献12

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二级参考文献12

  • 1Strassmann S. Hairy brushes [A]. In: Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, Dallas, 1986. 225~232
  • 2Kunii T L, Nosovskij G V, Hayashi T. A diffusion model for computer animation of diffuse ink painting [A]. In: Proceedings of Computer Animation'95, Geneva, Switzerland, 1995. 98~102
  • 3Zhang Q, Sato Y, Takahashi J, et al. Simple cellular automation-based simulation of ink behavior and its application to Suibokuga-like 3D rendering of trees [J]. Journal of Visualization and Computer Animation, 1999, 10(1): 27~37
  • 4Lee J. Diffusion rendering of black ink paintings using new paper and ink models [J]. Computers and Graphics, 2001, 25(2): 295~308
  • 5Way D L, Shih Z C. The synthesis of rock textures in Chinese landscape painting [A]. In: Proceedings of Eurographics'2001, Manchester, 2001. 123~131
  • 6Xu Songhua, Tang Min, Lau Francis, et al. A solid model based virtual hairy brush [A]. In: Proceedings of EUROGRAPHICS, Saarbrücken, Germany, 2002. 513~531
  • 7Raskar R. Hardware support for non-photorealistic rendering [A]. In: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Los Angeles, California, 2001. 41~47
  • 8Praun E, Hoppe H, Webb M, et al. Real-time hatching [A]. In: Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, Los Angeles, California, 2001. 581~586
  • 9Freudenberg B, Masuch M, Strothotte T. Real-time halftoning: A primitive for non-photorealistic shading [A]. In: Proceedings of the 13th Eurographics Workshop on Rendering, Pisa, Italy, 2002. 227~232
  • 10Lu Aidong, Morris C J, Ebert D S. Non-photorealistic volume rendering using stippling techniques [A]. In: Proceedings of the Conference on Visualization, Boston, Massachusetts, 2002. 211~218

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