摘要
该文介绍了面向效能评估的基于HLA架构的坦克作战联邦设计思路,采用坦克遭遇战为基本作战想定,联邦划分成红蓝白三个邦员,根据各个邦员的公布和订购需求完成了FOM设计。系统以事件调度法为联邦的仿真基本策略,提出通过白方邦员总控协调来代替RTI的时间管理服务,减少了编程工作量,结构变得更加清晰。还用逐步逼进的方法实现了开始搜索时间的快速获得,并实现了分布式环境下蒙特卡洛方法在仿真中的应用,完成了坦克联邦的仿真运行。该文给出的设计思路和实现方法对类似系统的设计与实现具有借鉴意义。
In this paper, a HLA - based tank combat federation for tank effectiveness evaluation is the designed. The basic combat scenario we apply is the encounter. The federation is divided into three parts: red federate, blue federate and white federate. The FOM is designed, based on the federates' needs for publishing and subscribing. The simulation strategy is based on event scheduling. The white federate is proposed as the console to substitute the time manage service of RTI, so to reduce the workload in programming and make the system structure more clear. The “start - search” time is quickly approached step by step. These works make the federation run well and are helpful to the design and implementation of other similar systems.
出处
《计算机仿真》
CSCD
2005年第10期250-253,共4页
Computer Simulation
基金
总装"十五"预研课题(404010101.2)