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基于视点相关的大规模地形的生成和漫游 被引量:2

Large Terrain's Generation and Walkthrough Based on View Point
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摘要 针对大规模地形场景三维实时漫游显示中存在的技术问题,提出应用虚拟现实有关技术的思想和基于网格划分的实时LOD分层方法着重解决地形的多级分块表示及纹理贴图,最后采用OpenGL库在VC++6.0上实现某一大场景地区的地形多分辨率三维实时漫游显示。 The technique problems of the large 3D terrain's real- time walkthrough are explored in this paper, and a effective method to solve the multi- level blocks of terrain which based on the mesh division is put forward and the virtual reality methods are used to render the texture. Finally, the OpenGL and VC + + 6.0 is used to realize a large scene of terrain and its real - time walkthrough.
作者 陈园园 侯庆
出处 《贵州工业大学学报(自然科学版)》 CAS 2005年第5期43-47,共5页 Journal of Guizhou University of Technology(Natural Science Edition)
关键词 三维地形 数字高程模型 虚拟现实 LOD 3D terrain, digital elevation model, virtual reality, level of detail.
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