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噪声函数在木纹纹理中的应用 被引量:1

Application of noise functions to the wood texture
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摘要 最著名的噪声函数法就是K en Perlin于20世纪80年代提出的Perlin噪声,它被广泛应用于真实物体的模拟。文章采用Perlin噪声方法来模拟破旧木纹的效果,发现采用一维、二维噪声合成的方法可以产生特别的效果;另外,通过加入几何映射,可使效果更加显著。 In this paper,the Perlin noise, which was created by Ken Perlin in the 1980's and has been proved to be a powerful tool to make the images or geometry appear more naturally,is introduced to simulate the decrepitude of a wooden box. It is found that it is better to use a synthesis of 1-D and 2- D noise functions to achieve an amazing result. The bump-mapping technique is also used to make the effect more convincing.
作者 霍星 檀结庆
出处 《合肥工业大学学报(自然科学版)》 CAS CSCD 北大核心 2005年第11期1465-1467,1471,共4页 Journal of Hefei University of Technology:Natural Science
关键词 噪声函数 纹理映射 几何映射 mip-map技术 过程纹理 noise function texture-mapping bump-mapping mip-map technique procedural method
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