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基于Multigen的动画二次开发方法

Secondary Cartoon-Developing Based on Multigen
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摘要 基于Multigen的动画二次开发方法,先将动画纹理分解,提取关键帧,并存储为psd格式文件,再借助Photoshop软件修改成所需纹理文件备用。其功能通过建模实现法和程序实现法以实现。后者含使用纹理(Texture)工具,采用纹理替换法和OpenGVS的动态功能两种工具方式。不仅降低了动画制作复杂度,也提高了动画生动性。 The secondary developing method for carton was based on Multigen. The dynamic texture was decomposed at first, the key frame was taken and stored as PSD format file. Then Photoshop software was used to modified texture into spare texture file. The function was realized by modeling and programming. The latter contains the two following manners: texture substitution method and dynamic function of OpenGVS. This method can not only reduce difficulty of cartoon-making, but also deeply improve the lifelikeness of cartoon.
作者 李俊 田红芳
出处 《兵工自动化》 2005年第6期109-110,共2页 Ordnance Industry Automation
关键词 动画 MULTIGEN 动态纹理导入 纹理制作 Cartoon: Multigen Dynamic texture-importing Texture-making
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参考文献3

  • 1MultiGen Creator User.Manual V2.5 [Z].MultiGenParadigm Inc.2001.
  • 2pdf 文档.MultiGen Creator Introducation.
  • 3OpenGVS Programming Guide [Z].Quantum 3D Inc.1999.

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