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基于块的任意曲面上的纹理合成 被引量:2

Patch-based texture synthesis over arbitrary surfaces
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摘要 一种新的曲面纹理合成技术被提出,它采用求最小割集来解决块拼接时的接缝走样问题。算法在预处理期对模型的三维网格进行了重建,使其规则并且建立网格点与参数化栅格采样后的图像点一一对应的关系,无论对合成的速度和质量都有很大的提高。提出了在曲面上进行纹理粘贴的算法,对于渲染存在不完整性的自然物体取得了较好的效果。 A new texture synthesis algorithm over arbitrary surfaces is proposed in this paper, which uses graph cut to solve aliasing problem. The algorithm also remeshes the surface, makes the surface regular and construct good mapping from surface vertex to image pixel after grid sampling of parameterization. These operations significantly improve both speed and quality of the synthesis. The last part proposed an algorithm about painting textures over surface, which has compelling performance in rendering nature object with imperfections.
作者 杜鹏 石教英
出处 《计算机工程与设计》 CSCD 北大核心 2005年第12期3358-3361,共4页 Computer Engineering and Design
关键词 纹理合成 最小割集 基于点 基于块 网格重建 参数化 texture synthesis graphcut pixel-based patch-based remesh parameterization
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参考文献16

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同被引文献18

  • 1江巨浪,张佑生.一种应用面积等比约束的半球面纹理映射算法[J].系统仿真学报,2004,16(9):1982-1984. 被引量:16
  • 2汤颖,孙汉秋,张宏鑫,林海,鲍虎军.用户控制的纹理合成[J].计算机辅助设计与图形学学报,2004,16(10):1412-1418. 被引量:17
  • 3孙岩.基于位移矢量的纹理恢复[J].计算机工程与设计,2005,26(7):1933-1934. 被引量:2
  • 4江巨浪,张佑生,薛峰,胡敏.两步纹理映射的改进算法[J].系统仿真学报,2006,18(5):1157-1160. 被引量:16
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