期刊文献+

半透明物体的PRT绘制算法 被引量:4

The PRT Rendering Algorithm of Translucent Object
下载PDF
导出
摘要 将传统的PRT(Pre-com puted Radiance Transfer)算法应用到半透明的物体上,提出了一种在任意复杂的环境光条件下使用非线性小波绘制半透明物体的快速算法。算法首先对场景中的每一个顶点计算一个转换向量,并且对每一个向量进行小波变换,保存量化后的小波系数;然后用相同的小波基对给定的环境光做小波变换,只保留其中绝对值较大的系数,从而得到环境光的非线性逼近。文章的算法可以将绘制物体的复杂的积分运算简化为N个稀疏向量间的乘积(N是场景中顶点的数目),从而达到实时的绘制速度。论文通过实验验证了算法的有效性。 This paper presents a new fast algorithm,based on pre-computed light transport,for rendering translucent objects under all-frequency and complex illumination represented as a high-resolution environment map.The method firstly computes a vector on each vertex of the scene,and approximate these vectors using wavelet transform.Then,it approximates the environment map in the same wavelet basis by keeping only the largest terms to get a non-linear approximation of the environment-map.The algorithm is performed by multiplying a sparse light vector by N sparse tra nsport vectors,which can achieve real-time rendering speed.Experiments show that the algorithm presented is effective.
出处 《计算机工程与应用》 CSCD 北大核心 2005年第36期26-27,41,共3页 Computer Engineering and Applications
基金 国家自然科学基金资助项目(编号:60203003)
关键词 PRT BSDF 小波变换 半透明物体 非线性逼近 PRT,BSDF,wavelet transform,translucent object,non-linearing approximation
  • 相关文献

参考文献10

  • 1Sloan P,Kautz J,Snyder J.Pre-computed radiance transfer for realtime rendering in dynamic,low-frequency lighting environments[J].ACM Transactions on Graphics,2003; 21 (3):527-536
  • 2Ng R,Ramamoorthi R,Hanrahan P.All-frequency shadows using nonlinear wavelet lighting approximation[J].ACM Transactions on Graphics,2003 ;22(3):376-381
  • 3Lehtinen J,Kautz J.Matrix radiance transfer[C].In:Symposium on Interactive 3D graphics,2003:59-64
  • 4Kauze J,Sloan P,Snyder J.Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics[C].In:13th Eurographics Workshop on Rendering,2002:301-308
  • 5Sloan P,Hall J,Hart J et al.Clustered principal components for precomputed radiance transfer[J].ACM Transactions on Graphics,2003;22(3):382-391
  • 6Sloan P,Liu X,Shum H et al.Bi-scale radiance transfer[J].ACM Transactions on Graphics,2003; 22 (3):370-375
  • 7Ng R,Ramamoorthi R,Hanrahan P.Triple product wavelet integrals for all-frequency relighting[J].ACM Transactions on Graphics,2004;23(3)
  • 8Ramamoorthi R,Hanrahan P.Frequency Space Environment Map Rendering[J].ACM Transactions on Graphics,2002; 21 (3):517-526
  • 9Frank Suykens.On robust Monte Carlo algorithms for multi-pass global illumination[D].Belgium:Katholieke Universiteit Leuven.2002
  • 10Jensen H,Marschner S,Levoy M,et al.A Practical Model for Subsurface Light Transport[C].In:Proc SIGGRAPH,2001:511 -518

同被引文献28

引证文献4

二级引证文献16

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部