摘要
本文设计了基于JXTA纯P2P模式的网络游戏系统的一种方案,并解决了其具体实现的一些关键技术问题。根据纯P2P模式的特征和游戏系统的通信要求,提出并设计了一种基于GAME令牌的网络管理方案,最后分析了该系统的特点。
In this paper the author designed a structure of the JXTA and P2P - based network game system, over- came some difficulties of key technology, presented a network management method based on GAME token on account of the character of P2P and the request of communication during the implement, and finally, analyzed its character of the implement.
出处
《广东白云学院学刊》
2005年第1期10-13,共4页
Journal of Guangdong Baiyun Institute