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卡通渲染中边缘着墨技术原理研究

Theory and research on silhouette outlining inking in cartoon rendering
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摘要 随着科技水平的发展和人们生活水平的提高,人们对于计算机图形学的要求逐渐走向多样化,个性化风格。有的人们要求逼真模拟真实世界的写实渲染,也有人喜欢卡通风格的非写实渲染。卡通渲染技术在国外已经开始使用,但国内产业目前还很少涉及。着色和着墨是卡通渲染的两大关键技术,本篇文章主要介绍着墨技术,讲述其原理,并对目前比较流行的边缘着墨技术进行综述,并提出改进方法。 With the development of technology and standard of living, more and more diversified and stylistic technology of computer graphics is desired. Some people like realistic rendering, namely everything on the monitor looks like things in our real world, but others maybe love non - photorealistic rendering, for instance, cartoon rendering. The technology of cartoon rendering has been used abroad, but never been used in ours. Painting and inking are two key technology of cartoon rendering. This paper mainly introduces the theory of inking, including kinds of late inking methods in the field of cartoon rendering. It presents an improved method.
出处 《信息技术》 2006年第1期67-70,共4页 Information Technology
关键词 卡通渲染 轮廓着墨 非真实渲染 计算机图形学 cartoon rendering silhouette outlining non - photorealistic rendering CG
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参考文献7

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二级参考文献5

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