摘要
以图形纹理映射作为主要技术,结合粒子系统、Billboard技术及纹理移动技术,探讨了气候环境建模的方法,实现了各种气候环境的真实模拟。
The real simulation of climate environment can promote the realistic degree of virtual geographic environments, and is helpful to analyze the geoscience phenomena of virtual geographic environments platform more conveniently. In this paper, the image texture mapping is taken as the main technology, and it is connected with the particle system, Billboard, and texture moving technology to discuss the methods for building the climate environment model and implementing the real simulation of climate environment.
出处
《测绘信息与工程》
2006年第1期38-40,共3页
Journal of Geomatics