摘要
设计并开发了一种基于面向对象组态软件的用户图形界面,介绍了用户图形界面的设计模式,并且描述了主要类的设计,着重分析了矢量图形系统和动画处理各功能的开发技术。充分运用了VC++语言的封装性、继承性和虚拟多态性,实现了组态软件的独立性、层次性和可重用性。
An object-oriented graphic user interface specialized for configurable software was proposed. The design pattern of graphic user interface was particularly introduced, and the design of the core graphic classes was described. And also the development technology of many functions such as vector graph system and playing facture was emphatically analyzed. It took advantage of VC++'s properties of encapsulation, inheritance and polymorphism. Thus the independence, hierarchy and reuse of the configuration software were enhanced.
出处
《计算机工程与设计》
CSCD
北大核心
2006年第1期49-52,共4页
Computer Engineering and Design
基金
国家火炬计划基金项目(98D231D7700484)